CLICK HERE CLICK HERE CLICK HERE CLICK HERE CLICK HERE

  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
 
 
   
   
   
   
   
   

Now, I don't like overly complicated rules. I wargame for fun not as an exercise in mathematics or historical accuracy. Therefore the set of rules used for the game had to be quick, easy to learn and good fun. We chose to use an adaptation of one of our favourite wild west skirmish sets, "Desperado", written by an uncommonly talented American gentleman, Mr. Tom Kelly. These are a card based set of rules. Your figure gets a certain number of action cards depending on how tough or experienced they are. One card for "greenhorns" up to four cards for real hardcases. The cards are shuffled and when your card is drawn you can perform an action. So, more cards equals more actions. Available actions include moving, firing, picking up items, etc.

Movement is based on a roll of varying numbers of D6. 2D6 to walk, 3D6 to run, 4D6 to sprint. The total of the dice roll is your maximum move in inches. Crossing obstacles costs your lowest roll for small obstacles and your highest roll for large ones. Shooting is based on a percentile system, modified for weapon type and range. You may fire single shots or a three round burst, in which case your chance to hit is reduced by 10% for each round after the first. If you hit your victim you turn up a wound card and apply the damage result shown. This idea was pinched from Foundry's "Street Violence" rules, if I remember rightly. When a figure reaches a total of 100 damage points it bites the dust!

Obviously various nasty cards are included, such as head shots which kill instantly, this ensures that people try to avoid being hit at all.
Test games proved to be very deadly affairs! There was some debate as to weather to tone down the damage. This was decided against; basically if you are silly enough to run around shooting guns at each other someone is going to get hurt...

Game rules, scenery and figures by Steve Young, Roger Dixon, Big Jim Clarke and Adam Jenkins
Pics by John Treadaway and Roger Dixon